Metal Gear Rising: Revengeance
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Metal Gear Rising: Revengeance

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Condition: Pre-Owned: Grade A

Get inside the mind of legendary Game Designer, Hideo Kojima, creator of the Metal Gear Series. Exclusive Q&A from PAX 2012 as he reflects on the 25th anniversary of the series. If you could do an HD remake of any one of your titles, which one would it be, and why. It would be METAL GEAR SOLID. Aside from releasing HD remakes of Metal Gear, what else do you have up your sleeve to help celebrate the 25th Anniversary of Metal Gear Solid. We have trophy support for MGS4, a music CD, an anniversary book, a novel, figurines and toys, apparel items, and a variety of products related to METAL GEAR. If Snake didn't become as popular of a character in the Metal Gear Solid series, do you think you have gone another route, story-wise. Perhaps, using "The Boss", or even making the game where it had multiple character scenarios, perhaps, playing through the story of the Cobra Unit during World War II. That may have well been a possibility." You took a game, Metal Gear Solid, that wasn't originally supposed to even be an entire series, and you turned it into one of the most memorable stories ever seen in gaming. When WAS the "Solid" storyline originally supposed to end, and what would have been done differently. How did you conceive such a magnificent storyline for this series of games. Where did you gather your inspiration from. To Mr. Kojima, have you ever based any of the Metal Gear characters off of yourself and do you see yourself in any of the characters. Like ageing, for example. Is there any chance of making a side story with Grey Fox playable . He is the most memorable and dominant ninja ever to be seen on mgs series,Mgs community can't deny that. Have you ever thought of doing something related to Snatcher or Policenauts. Which Metal Gear game are you the most sastified with, and which are you the least sastified with. Which Metal Gear game are you the most sastified with and why. Could you share one of your favourite Metal Gear moments. We all got to Ocelot grow as a character throughout the MGS series, he definitely made the series. What character in the MGS franchise do you think potentially got overlooked. That would be Colonel Campbell. It's easy to misinterpret him as a stereotypical military man, however he is actually a much more complex character. Whats your advice for someone who is trying to be a videogame designer for first steps . Future designers will be working with powerful hardware that possess varied means of expression. That is why more than anything else, direction and presentation skills for video, graphics, music, storytelling, etcetera, will be crucial. If you could design a Metal Gear title with a female-lead protagonist, what would she be like and what would separate her from other heroes/characters in other action titles with other titles that have a female lead. A combat game featuring a frail female-lead would be difficult to deal with. However, a stong woman, such as The Boss, who exemplifies the unique maternal strengths that only a woman can possess, would make an interesting lead in a game. How much time has taken to make the current Fox Engine and is it closed to being completed. It's come together and has made a certain degree of progress. Right now, we arent making tech demos but are making a game that can actually be played as we polish up the engines processing, displays, as well as the usability of the tools. From now, we plan on moving upwards to new heights. Which is your favourite character from the Metal Gear saga, and why. The number one spot would probably go to Snake, who has both matured and aged together with me. He started out as a 2D character that could not speak and then evolved into a fleshed out, 3D polygon character capable of speech and expressions, and he even developed wrinkles. Overall, he has beccome a more three-dimensional character in all respects.

  • Konami
  • Metal Gear Series
  • Xbox 360
  • Action
  • Disc

Condition: Pre-Owned: Grade A

Get inside the mind of legendary Game Designer, Hideo Kojima, creator of the Metal Gear Series. Exclusive Q&A from PAX 2012 as he reflects on the 25th anniversary of the series. If you could do an HD remake of any one of your titles, which one would it be, and why. It would be METAL GEAR SOLID. Aside from releasing HD remakes of Metal Gear, what else do you have up your sleeve to help celebrate the 25th Anniversary of Metal Gear Solid. We have trophy support for MGS4, a music CD, an anniversary book, a novel, figurines and toys, apparel items, and a variety of products related to METAL GEAR. If Snake didn't become as popular of a character in the Metal Gear Solid series, do you think you have gone another route, story-wise. Perhaps, using "The Boss", or even making the game where it had multiple character scenarios, perhaps, playing through the story of the Cobra Unit during World War II. That may have well been a possibility." You took a game, Metal Gear Solid, that wasn't originally supposed to even be an entire series, and you turned it into one of the most memorable stories ever seen in gaming. When WAS the "Solid" storyline originally supposed to end, and what would have been done differently. How did you conceive such a magnificent storyline for this series of games. Where did you gather your inspiration from. To Mr. Kojima, have you ever based any of the Metal Gear characters off of yourself and do you see yourself in any of the characters. Like ageing, for example. Is there any chance of making a side story with Grey Fox playable . He is the most memorable and dominant ninja ever to be seen on mgs series,Mgs community can't deny that. Have you ever thought of doing something related to Snatcher or Policenauts. Which Metal Gear game are you the most sastified with, and which are you the least sastified with. Which Metal Gear game are you the most sastified with and why. Could you share one of your favourite Metal Gear moments. We all got to Ocelot grow as a character throughout the MGS series, he definitely made the series. What character in the MGS franchise do you think potentially got overlooked. That would be Colonel Campbell. It's easy to misinterpret him as a stereotypical military man, however he is actually a much more complex character. Whats your advice for someone who is trying to be a videogame designer for first steps . Future designers will be working with powerful hardware that possess varied means of expression. That is why more than anything else, direction and presentation skills for video, graphics, music, storytelling, etcetera, will be crucial. If you could design a Metal Gear title with a female-lead protagonist, what would she be like and what would separate her from other heroes/characters in other action titles with other titles that have a female lead. A combat game featuring a frail female-lead would be difficult to deal with. However, a stong woman, such as The Boss, who exemplifies the unique maternal strengths that only a woman can possess, would make an interesting lead in a game. How much time has taken to make the current Fox Engine and is it closed to being completed. It's come together and has made a certain degree of progress. Right now, we arent making tech demos but are making a game that can actually be played as we polish up the engines processing, displays, as well as the usability of the tools. From now, we plan on moving upwards to new heights. Which is your favourite character from the Metal Gear saga, and why. The number one spot would probably go to Snake, who has both matured and aged together with me. He started out as a 2D character that could not speak and then evolved into a fleshed out, 3D polygon character capable of speech and expressions, and he even developed wrinkles. Overall, he has beccome a more three-dimensional character in all respects.

  • Konami
  • Metal Gear Series
  • Xbox 360
  • Action
  • Disc

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