Nintendo Switch, BioShock: The Collection - Chesterfield
- Category: Chesterfield, Games, Gaming, Nintendo
Item Location
This item is available for Collection or Delivery from:
Cash Generator Chesterfield, 43 Knifesmithgate, Chesterfield, S40 1RL
Email: chesterfield@cashgenerator.co.uk
Telephone: 01246232532
Item Condition
Condition: Pre-Owned: Grade B
Our products may not include additional material like Digital Copies, Online Passes or promotional downloadable content (DLC).
Item Description
BioShock: The Collection brings together one of the most well-regarded trilogies of the last decade onto one disc, including all the single-player DLC created for the series over the years. BioShock Bioshock begins as your plane plummets into icy and uncharted waters and you are forced to enter a lighthouse oddly located in the middle of the ocean. Discovering a primitive diving bell inside the structure, you board it and travel to the bottom of the ocean and into the haunting world of `The Rapture'. You discover that `The Rapture' was once a utopian society created shortly after The Second World war for only the best scientists, doctors and artists but has been ravaged after a war over `Adam', a genetic enhancement that gives people almost superhuman powers. Arriving after the great genetic war, the player finds the civilisation battered and blood-soaked, home only to those humans who were mutated beyond imagination by the very weapons they used in their great war. As the player proceeds through the dark and violent society, they will encounter many of the mutated beings left over from the conflict, from small girls who feed off the dead to create `Adam', to the `Big daddies'- huge biomechanical creatures armed with deadly weapons. The player will pass through the underwater buildings and harness `Adam' to mutate themselves like the residents of `The Rapture' to gain control of new weapons ranging from telekinesis to the ability to produce fire from your hands. 'The Rapture' itself is rusting and decaying, creating a city of fear without light, smeared with blood and filled the screams of its former citizens. As the game progresses, the player must employ new tactics to defeat some of the more heavily armoured members of the nightmarish underwater colony. The `Big daddies' will not go down easily and you will have to take advantage of your environment as well as your mutations to finish them off once and for all. You will be met with the most important of choices: save the civilisation or exploit them to allow yourself to escape their hellish world. BioShock 2 Big Daddies were perhaps the most iconic creatures in the first BioShock game. In the second, you get to play as the very first prototype. Big Daddies were never too far away from the Little Sisters that would accompany them. Set ten years after the events of the original game, girls are being snatched above water by a monster and then dumped in the city of Rapture. While surviving the threats of the now fallen and destroyed city, you wander the underwater halls in search of answers. Just as in the first game, BioShock 2 involves genetic modification via Plasmids to overcome your foes and various obstacles. This time around, you get to dual-wield standard weapons and Plasmid powers, while you get to use your own powerful abilities as a Big Daddy to pulverise your enemies. BioShock Infinite In BioShock, your nameless character dived thousands of leagues under the sea to an abandoned underwater city once ruled by capitalism and science. Here, in BioShock Infinite, you're shot skywards to a heavily-populated floating North American state, governed by cult religion and superstition. Rather than solving the mystery of an already-destroyed wonderworld, in BioShock Infinite you participate in events that could lead to its destruction. For as visually stunning and serene Columbia is when you arrive, there exists a dark side to its governance. Civilians who first visit the floating world are required to undertake some form of baptism to accept the word of the kingdom's `Prophet' - a bearded chap who claims to see the future, called Father Comstock. As you'd expect, because of his powers he is revered throughout the land - save for a pocket of resistance fighters known as the Vox Populi. As private investigator Booker Dewitt, you end up arriving at Columbia via rocket-powered lighthouse (don't ask) to complete an as-yet unexplained `job'. This job involves
Item Location
This item is available for Collection or Delivery from:
Cash Generator Chesterfield, 43 Knifesmithgate, Chesterfield, S40 1RL
Email: chesterfield@cashgenerator.co.uk
Telephone: 01246232532
Item Condition
Condition: Pre-Owned: Grade B
Our products may not include additional material like Digital Copies, Online Passes or promotional downloadable content (DLC).
Item Description
BioShock: The Collection brings together one of the most well-regarded trilogies of the last decade onto one disc, including all the single-player DLC created for the series over the years. BioShock Bioshock begins as your plane plummets into icy and uncharted waters and you are forced to enter a lighthouse oddly located in the middle of the ocean. Discovering a primitive diving bell inside the structure, you board it and travel to the bottom of the ocean and into the haunting world of `The Rapture'. You discover that `The Rapture' was once a utopian society created shortly after The Second World war for only the best scientists, doctors and artists but has been ravaged after a war over `Adam', a genetic enhancement that gives people almost superhuman powers. Arriving after the great genetic war, the player finds the civilisation battered and blood-soaked, home only to those humans who were mutated beyond imagination by the very weapons they used in their great war. As the player proceeds through the dark and violent society, they will encounter many of the mutated beings left over from the conflict, from small girls who feed off the dead to create `Adam', to the `Big daddies'- huge biomechanical creatures armed with deadly weapons. The player will pass through the underwater buildings and harness `Adam' to mutate themselves like the residents of `The Rapture' to gain control of new weapons ranging from telekinesis to the ability to produce fire from your hands. 'The Rapture' itself is rusting and decaying, creating a city of fear without light, smeared with blood and filled the screams of its former citizens. As the game progresses, the player must employ new tactics to defeat some of the more heavily armoured members of the nightmarish underwater colony. The `Big daddies' will not go down easily and you will have to take advantage of your environment as well as your mutations to finish them off once and for all. You will be met with the most important of choices: save the civilisation or exploit them to allow yourself to escape their hellish world. BioShock 2 Big Daddies were perhaps the most iconic creatures in the first BioShock game. In the second, you get to play as the very first prototype. Big Daddies were never too far away from the Little Sisters that would accompany them. Set ten years after the events of the original game, girls are being snatched above water by a monster and then dumped in the city of Rapture. While surviving the threats of the now fallen and destroyed city, you wander the underwater halls in search of answers. Just as in the first game, BioShock 2 involves genetic modification via Plasmids to overcome your foes and various obstacles. This time around, you get to dual-wield standard weapons and Plasmid powers, while you get to use your own powerful abilities as a Big Daddy to pulverise your enemies. BioShock Infinite In BioShock, your nameless character dived thousands of leagues under the sea to an abandoned underwater city once ruled by capitalism and science. Here, in BioShock Infinite, you're shot skywards to a heavily-populated floating North American state, governed by cult religion and superstition. Rather than solving the mystery of an already-destroyed wonderworld, in BioShock Infinite you participate in events that could lead to its destruction. For as visually stunning and serene Columbia is when you arrive, there exists a dark side to its governance. Civilians who first visit the floating world are required to undertake some form of baptism to accept the word of the kingdom's `Prophet' - a bearded chap who claims to see the future, called Father Comstock. As you'd expect, because of his powers he is revered throughout the land - save for a pocket of resistance fighters known as the Vox Populi. As private investigator Booker Dewitt, you end up arriving at Columbia via rocket-powered lighthouse (don't ask) to complete an as-yet unexplained `job'. This job involves
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